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  • SF4 Cameraman v0.61Ω released.

    I saw a post on Eventhubs about slow-mo (http://www.eventhubs.com/news/2014/dec/30/60fps-slo-mo-montages-decapre-elena-and-poisons-super-combo-animations-snoooootchs-super-freeze-series/) so I added slow-mo/fast forward to SF4 Cameraman. Now there’s no need to manually trigger the super-freeze to get this effect.

    Download here:
    Cameraman-v.061Ω.zip (534 downloads)

    Happy new year!


  • SF4SO now compatible with the new patch for USF4 (version 1.04).

    Unpack the config files inside your SF4SO folder and the next time you start it Patch 1.04 should be in the list of selectable games.

    Download here:
    USF4-Patch-1.04.zip (186 downloads)


  • SF4 Cameraman v0.6 released.

    I’m sorry this has taken so long, I’ve had some personal stuff to deal with. Anyway, this is a big update:

    Rewrote the entire tool.
    New look (still ugly).
    New Icon…
    Cameraman should now work with the latest patch of USF4 (as of today).
    I’m now using a hook to move the camera. What this means is that Cameraman is no longer controlling the camera directly, SF4 is. It rewrites how SF4 works so SF4 itself is moving the camera. Hopefully this should be much smoother.
    Removed some stuff, like the speed sliders. These may or may not be added back later.
    You can now use roll/zoom/pause/next frame from both the keyboard and the mouse. Right and left mouse buttons are for rolling. Zooming is done with the wheel. Clicking the wheel pauses/unpauses. Mouse button 4 (if you have it) is used for the Next Frame function.
    Added Free Movement and Free Angle to the follow camera. This way you can for example have the camera positioned inside P1′s head, while you at the same time can look around with the mouse as if you actually were inside of the character.
    I’m not sure, but this version might work on Windows XP. I’ve not tested it though, as I don’t have any PC’s running that OS.
    Moving the camera while paused should now work.
    The bug where you couldn’t turn around if the mouse was at the edge of the screen is now fixed. Cameraman now captures the mouse when SF4 is in the foreground. To switch window please use Alt+Tab.
    Changed Pause button to the left CTRL.
    Changed Next Frame button to the left Shift.

    There’s probably more stuff that I’ve forgotten.
    Download here:
    SF4-Cameraman-v0.6.zip (797 downloads)

    Have fun!


  • Frame Trapped!

    Some of you have been asking for a new hitbox viewer, others have been asking for a new SF4 Setup Trainer. Most of the tools you know from this site, and even more, is coming to you through Frame Trapped.

    I’ve been working together with Tom “Xeolleth” Piddock for the last 6 months or so. Together we are making a tool called Frame Trapped.  Frame Trapped (FT) will include most of the tools you know from slitherware.com, and much more. We’ve been working on making a functional hitbox viewer for USF4, among other things, and I can now say that it’s much more accurate than the one I released for SF4:AE.

    FT also includes the “Frame Trapped Lab” where you can make characters perform any combo you want with frame perfect accuracy. Frame data? FT reads frame data directly from the game itself, which means you no longer have to rely on the uncertainty of online move databases. FT will automatically show you how each and every move works – the second you get a new patch.

    Does this sound like something you would want to support? If you do, please check out our IndieGogo campaign. We want to release Frame Trapped for free, but at the same time, we need your support to make FT as good as it can get. Tom and I have used a lot of our spare time to get this project this far, and with your help, we can get that much further. We’ve got more features planned for the future, but for now, please check out this link:
    Frame Trapped

    We hope to make training much more efficient for you guys.
    Thank you so much for supporting us!

    Here’s a clip of Frame Trapped in action:


  • SF4 Cameraman v0.5 released.

    Some actual changes this time. Controlling the camera should be easier now. Added “Speed sliders” which will alter the speed of the characters. Use “I” and “K” to move the camera in and out while in Camera Lock-On mode, use the mouse to move the camera around, up and down.

    CHANGELOG (v0.5 – 20th, aug, 2014)
    Added FPS style camera movement. This should make it easier to move around in the game.
    Camera Lock-On function changed. You can now circle the players with the mouse. Check the P1 box to angle the camera
    at P1, or the P2 box to angle the camera at P2. If both, or none of the boxes are checked, the camera will point at
    a place in between the two players.
    Added the Speed slider. This will alter the speed of the characters. 0 (all the way to the left) is completely still,
    1 is normal, and you can turn it all the way up to 10 (all the way to the right). Some moves will reset it to 1.
    Small bugfixes here and there. Moving the camera while paused should work again now, although it is a little glitchy
    (the camera will sometimes stutter. I’m not feeling well at the moment, so I’ll have to look at it next time).

    (Invisible changes)
    I’m in the Vector Matrix. Code is a mess, needs a cleanup. Currently using SlimDX for vector stuff.

    SF4-Cameraman-v0.5.zip (777 downloads)

  • SF4 Cameraman v0.43 released.

    Updated Cameraman so that it works with USF4.

    CHANGELOG (v0.43 – 10th, aug, 2014)
    Updated Cameraman to support USF4.
    The Pause function no longer works after the user has manually paused the game (even once!). To get the pause function to
    work again after the user has paused, he will need to re-enter the stage. I hope this will fix some of the crashes.
    Changed name from “SF4 Camera Man” to “SF4 Cameraman”. I’ve known about this mistake for a while, about time I changed it.

    (Invisible changes)
    Changed some addresses.

    Download here:
    SF4-Cameraman-v0.43-USF4.zip (334 downloads)