Some of you have been asking for a new hitbox viewer, others have been asking for a new SF4 Setup Trainer. Most of the tools you know from this site, and even more, is coming to you through Frame Trapped.
I’ve been working together with Tom “Xeolleth” Piddock for the last 6 months or so. Together we are making a tool called Frame Trapped. Frame Trapped (FT) will include most of the tools you know from slitherware.com, and much more. We’ve been working on making a functional hitbox viewer for USF4, among other things, and I can now say that it’s much more accurate than the one I released for SF4:AE.
FT also includes the “Frame Trapped Lab” where you can make characters perform any combo you want with frame perfect accuracy. Frame data? FT reads frame data directly from the game itself, which means you no longer have to rely on the uncertainty of online move databases. FT will automatically show you how each and every move works – the second you get a new patch.
Does this sound like something you would want to support? If you do, please check out our IndieGogo campaign. We want to release Frame Trapped for free, but at the same time, we need your support to make FT as good as it can get. Tom and I have used a lot of our spare time to get this project this far, and with your help, we can get that much further. We’ve got more features planned for the future, but for now, please check out this link:
Frame Trapped
We hope to make training much more efficient for you guys.
Thank you so much for supporting us!
Here’s a clip of Frame Trapped in action: